Oliver Charles Lardner

Melbourne, Australia · oliverlardner.art

Biography

Artist and researcher exploring technology, aesthetics, and critique. My practice subverts traditional artistic modes, engaging with themes of abjection, formlessness, human-computer interface, and the role of the artist through history. Drawing from online culture my work spans installation, VR, game design, and virtual environments. Through intellectual debasement I seek transcendence, disrupting hierarchies and redefining installation-based experiences in both public and private spaces.

Education

Exhibitions (selected)

2024
Exit Strategy, Nicholas Building, Melbourne
2023
Studio, Nicholas Building, Melbourne
2020
Sydney Triennale, Down / Under Space, Sydney
2018
Sydney / Valencia Exchange, Down / Under Space, Sydney
2018
National Art School Graduate Exhibition, Sydney
2018
The Colour Seen, Brunswick Street Gallery, Melbourne
2018
Landscape Exhibition, Rayner Hoff Project Space, Sydney
2017
Dirg, Rayner Hoff Project Space, Sydney

Residencies

2025
Linden New Art, Melbourne, Australia – Artist Residency
2025
ACMI X, Melbourne, Australia – Residency
2012
augment5 × jibjub, Tokyo, Japan – Collaborative production residency (code-art interfaces)

Awards

2024
Finalist, Excellence in Emerging, Australian Game Developer Awards
2018
Winner, NAVA Ignition Prize
2018
Grant Recipient, William Fletcher Foundation Grant
2017
Finalist, Robert Le Gay Brereton Memorial Prize for Draftsmanship, NAS
2015
Winner, “Who Dares Wins” 48-Hour Game Design Challenge
2011
Finalist, Adobe AIR App Challenge, San Francisco

Conferences

2025
SXSW Sydney — Speaker, “Why Are We Still Here? The Hidden Dimensions of Game Design” exploring game design as artistic and philosophical practice.
2025
SXSW Sydney — Speaker, Game Developers as Product.

Professional Practice

2021–Present
Director & Creative Lead
Universal Weebs Unlimited (UWU), Sydney/Melbourne
Founded VR game studio producing games, immersive artworks, and interactive media. Director, Salaryman RESCUE! (2023), Director, Pond Scum (2024), Director, Lensrunner (2025).
2019–2020
Gallery Manager
Gallery9, Sydney
Oversaw operations, sales, and exhibition logistics. Developed bespoke collection management software (now in use at Ngununggula and other institutions).
2017–2018
Invigilator & Exhibition Support
National Art School & Carriageworks, Sydney
Provided visitor engagement and artwork invigilation. Assisted with event and public program support.
2009
Sessional Lecturer (Game Programming & Web Development)
Swinburne University of Technology, Melbourne
2007–2018
Freelance / International Projects
Interactive and immersive commissions in NYC, Berlin, Tokyo, London. Clients included Adidas Japan (Champions League live-voting app, 2011) and Avex Music (multi-platform CMS + code-art interface, 2012).

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